Gratuitous Tank Battles just got bigger and better with a 'western-front' campaign, and a whole host of slightly-historically-accurate new units. If you've already got and played a ton of Defense Grid and Revenge of the Titans then you could do worse than Gratuitous Tank Battles*.The enemy may be on the back foot, but this war is far from over. Still, I've played worse tower defense games. But since Tank Battles mostly just plays like any other tower defense that extra layer of customization just feels like a pain in the ass. Do I really have to drop into a unit editing screen to make an anti-infantry turret in both a cheap and expensive variety? What is gained by doing this? All the fine tuning and tweaking in Space Battles wasn't particularly fun (To me) but given the open battlefield, fleet ordering system, and larger variety of weapons and defenses I could see the point. Tank Battles on the other hand plays mostly like a regular tower defense game, only with no redirection of paths and inexplicably customizable towers and soldiers. Getting the right layout of ship components and fleet orders gave the game more flavor than Tank Battles. Space Battles had a few extra things going for it that this doesn't, namely the fleet battles and orders adds a unique (Though arguably fiddly and not entertaining, but that's to taste) reason to want to customize your units to such a degree.
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